STARFOX: DINOSAUR PLANET
---PROLOGUE---
Three years have passed since Andross's defeat…
Having done his job and earned his pay, Fox McCloud decided to accept the prospect of walking in his father's shoes and agreed to continue leading the StarFox Team. He soon became enrolled in the Cornerian military where he began to learn the fundamentals of ground-based combat.
These fundamentals are the foundation for success in any military-based career. The Army had all the right drill instructors and training methods; designed to give recruits all the experience they needed to fight effectively in real combat situations.
Despite making numerous friends during exercises, the young McCloud often tried to keep in contact with Peppy Hare and the rest of his Team, who were continuing their patrol of the Lylat system.
Each day, he missed them more and more.
But Fox knew he needed the skills to be an effective leader, and could ill afford to quit learning, so he stayed…
Sometime around mid-October, Fox's commanding officer—Second Lieutenant Anthony Tran—received orders to take a squad of troops to investigate a distress call originating from the planet Sauria; an ancient world home to a population of dinosaurs.
It seemed like just the thing Fox needed: a chance to take his mind off his own problems, and a chance to improve his skills at the same time.
This looked like it was going to be a very eventful day…
…In truth, it was about to get a lot more eventful than anyone ever suspected it could…
MAIN CHARACTERS
Private Fox McCloud
Age: 21
Three years after the defeat of Dr. Andross, Fox McCloud is intent on pursuing his dream of serving for the greater good of the Lylat System. He is a kind-hearted, well-intentioned, and shows genuine concern when faced with other people's problems.
McCloud entered the Cornerian Army roughly two years ago; while he's shown the potential to make a good officer, he has never been promoted due to personal feelings of inadequacy.
Thus, Fox has something to prove—more to himself than to anyone else. He hopes that his adventures on Sauria will solve this problem once and for all…
Krystal Sakura
Age: 19
The only survivor of the doomed world Cerinia, Krystal is a young fox-wolf who roams the galaxy on a quest to discover her true purpose in life.
Krystal is of a kind nature; that said, she will act openly hostile towards anyone she dislikes. She is very well-trained in hand-to-hand combat, and her cleverness and sixth-sense have yet to fail her in a situation.
Simply put, Krystal is the type of woman who can take care of herself—her confidence does not often waver, and so far she's been able to overcome just about any challenge.
But will she be able to help the daring and handsome young Fox McCloud save the dinosaur planet?
OTHER CHARACTERS
Wolf O'Donnell
Age: 25
The leader of the infamous StarWolf Team, Wolf is one of the most despised criminals in the Lylat System.
He is most well-known for being hired by Andross to destroy Fox McCloud and his StarFox Team; to this day, he and Fox remain as rivals.
Despite his poor attitude towards those who support galactic order, Wolf has fought on the good side before—for a price. He'll dedicate himself to any job he accepts as long as he is given proper payment, granted that he lives long enough to collect it, of course.
Second Lieutenant Anthony Tran
Age: 25
In many ways, Lieutenant Tran is like a father to the soldiers he commands. He is a capable leader, a seasoned soldier, and fulfills his duties to the best of his abilities.
Tran's past has left him with numerous physical and emotional scars, but he continues to dedicate his life to serving the Cornerian cause.
He takes full responsibility for the decisions he makes; Tran never asks anyone to do something he wouldn't do himself.
WEAPONS
Fox will be able to utilize various types of weaponry throughout his journey on the planet Sauria. The following are detailed descriptions of each weapon he and his team will come across.
>>Blaster
The Blaster is a small but reliable sidearm weapon.
Its rate of fire is semi-automatic, and the weapon can be charged up to deliver a more powerful blast. The Blaster's internal plasma recycling system allows it to fire continuously without the need to replace cartridges or batteries—it is the only Cornerian-built weapon that never runs out of charge.
The Blaster also comes equipped with a flashlight for use in dark areas.
>>Carbine
Standard-issue assault weapon of Cornerian infantry.
The MA-2 Carbine is a proven, highly-effective weapon; it is extremely light and easy to operate. The Carbine fires rapid bursts of up to four plasma blasts, which have longer range than the Blaster's bolts and inflict heavy damage to a target.
A mixture of good accuracy, stopping power, and overall balance makes the Carbine a dependable choice in nearly all combat situations. It comes equipped with a 2x scope and refills its ammo reserves whenever they become depleted; ammo is replenished at a rate of thirty shots every four seconds.
>>Machine Gun
The Machine Gun is actually an MA-1 series Carbine; this dated model has been modified by the Space Pirate forces.
Its rate of fire is a good deal slower than the MA-2's, and it has a smaller clip capacity as well; also, the weapon requires clips to replenish its supply of ammunition.
Nevertheless, the Machine Gun is still a versatile weapon, firing rapid-fire streams that are more accurate and have longer range than plasma blasts.
>>Sharp Claw Bow
A crossbow-type weapon used commonly by the Sharp Claw Tribe, the Bow is a primitive yet effective weapon.
Unlike most armaments of its class, the Sharp Claw Bow is somewhat unusual; it uses a spring-coil suspension system to launch flurries of metal projectiles in a rapid-fire fashion. In other words, using a Bow is akin to using an assault rifle, except that it has a slower rate of fire.
The Sharp Claw Bow packs less punch than the Carbine or Blaster, but is well-suited for combat against multiple targets.
>>Gatling Gun
A powerful rapid-fire weapon favored by Sharp Claw Elites, the Gatling Gun is curiously more advanced than other Sharp Claw weapons.
It uses a gunpowder-fed ignition/recoil-powered barrel rotation system to fire large metal projectiles at deadly velocities; even a few hits from rounds traveling at that speed can tear through armor and literally shred targets into pieces.
Heavy recoil from continuous fire limits the weapon's accuracy, but it fires faster and is more powerful than any other weapon, save for grenades.
>>Staff
Krystal's Staff is an ancient weapon crafted by the inhabitants of her home planet, Cerinia.
On first inspection the Staff appears to be suited for close-range combat only; however, it has a number of surprising abilities intended for medium and long range as well: it can fire potent blasts of physic energy and emit telekinetic shockwaves, which are devastating against most enemy types.
Like the Blaster, the Staff never seems to run out of energy—how exactly it's able to do so is unknown.
>>Plasma Grenades
Plasma Grenades are hand-thrown explosive devices that are excellent for dispatching infantry; they can stick to enemies and have a two-second fuse that activates after impact or contact with a target. There is a Sharp Claw variant of this weapon, but it cannot be acquired.
ENEMIES
As was the case in Star fox Adventures, Fox will face many challenges throughout his journey on Sauria.
But times have changed since Adventures, and so have the enemies; the once primitive, meek foes Fox faced before are now a good deal tougher, and have better weapons and tactics. The following is a list describing the baddies that will attempt to thwart your progress.
Sharp Claw Warrior
The foot soldiers of the Sharp Claw Tribe, Warriors are bred for combat. These enemies are somewhat dimwitted, and tend to use traditional weapons (mainly swords and Bows).
Sharp Claws mainly sacrifice superb combat knowledge and accuracy for brute force and aggression—and they often attack in groups, as well.
Warriors likely aren't the smartest enemies you've ever faced, but they're pretty tough all the same, and there are usually a lot of them.
Sharp Claw Elite
The Sharp Claw Elite is essentially a bigger, tougher, and stronger version of the standard Warrior. Elites usually travel in smaller numbers than Warriors; however, they tend to favor the Gatling Gun as their weapon of choice, and in close combat their strength is not to be underestimated.
It takes a while to down Elites with standard weaponry, but Grenades are particularly effective. Also, the Gatling Gun makes a good choice; Elites can't stand up to its merciless barrage for very long.
Sharp Claw Raptor
Raptors are fast, methodical killers that are bred to hunt down tough prey. While they do not have the intellect required to operate weaponry, their animalistic nature grants them increased aggression and the ability to sustain considerable damage before finally keeling over.
Raptors are problematic since they are often found inside confined spaces that are large enough for them to use the majority of their attacks; as long as there's room to move, steer clear of the attacks and keep on firing.
Space Pirates
Space Pirates are a ruthless bunch of interstellar thugs that hail from various parts of the Lylat System; most of them are convicts and ex-military units that enjoy earning money any way they can.
Pirates differ from Sharp Claw Warriors in many ways—they tend to travel in squads of four or six, have a definite preference for ranged combat, and will utilize cover and implement strategies during firefights.
In addition, Pirates can attack with nearly any weapon in the game; they often use Blasters, Carbines, Machine Guns, and Plasma Grenades. They have more health than Sharp Claws do because of the armor they wear, but against well-trained and well-armed opposition they can be slain almost as easily as Warriors.